

Advertisementīefore the game tries to answer that question, however, Rocket Arena slaps you across the face with an interface that looks straight out of Fortnite. In Rocket Arena, nobody can hurt themselves, and this fact, coupled with the tutorial's insistence that you learn the move to climb up walls, might make you think the whole game is a blast-to-jump movement frenzy. This high-speed maneuver comes with a damage tradeoff: jump farther, take blast damage. Things begin awkwardly thanks to the tutorial's focus on "rocket jumping." For the uninitiated, classic Quake games revolve around the idea of blasting yourself to a higher jump by launching a rocket at your feet.

There's zero offline mode to speak of beyond a simplistic practice mode if you want to fight the game's AI, there's an online option, tucked into a few menus. Pick from 10 combatants, each with their own specialized rocket launcher as a primary weapon, and jump into 3v3 online battles. And, yes, before hitting "publish," I had to make sure I didn't accidentally type Rocket League, the name of a wildly successful 3v3 car-soccer game.ĮA's new game, admittedly, leans more into the title as a concept, because it revolves almost entirely around rocket launchers as weapons. Apparently, that mod's name was never trademarked, and this new game's developers at Final Strike Games swooped in to nab it in 2017.įrom here on out, any italicized mention of Rocket Arena refers to the new 2020 game. "Rocket Arena" is also the name of a fun 1v1 tweak for games like Quake III Arena that gives two players every possible weapon at the start of a match, then places them in a high-speed duel.
Nexon rocket arena mod#
EA's version of Rocket Arena, not to be confused with the Quake mod of old.īecause this is Ars Technica, we must start by differentiating this new game's name from the popular, long-running mod of the same name.
